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World taxonomy

Categories

Organize Leonida and Vice City by the things players actually hunt for: missions, businesses, vehicles, collectibles, properties, secrets, roads, and landmarks.

Landmarks

Major recognizable places and map anchors.

2 published location(s)

Businesses

Shops, services, clubs, dealers, garages, and commercial locations.

1 published location(s)

Missions

Mission starts, objectives, routes, and related areas.

0 published location(s)

Vehicles

Vehicle spawns, dealerships, garages, rare finds, and performance-related spots.

0 published location(s)

Collectibles

Collectible locations, checklist items, hidden pickups, and completion intel.

0 published location(s)

Hidden Places

Interiors, easter eggs, secrets, stunt spots, and strange discoveries.

1 published location(s)

Safehouses

Player homes, apartments, garages, beds, and owned-property points.

0 published location(s)

Properties

Owned homes, apartments, garages, businesses, and purchasable real estate.

0 published location(s)

Weapons

Weapon pickups, shops, stash points, combat zones, and loadout-related discoveries.

0 published location(s)

Random Events

Dynamic encounters, scripted street incidents, and repeatable world events.

1 published location(s)

Roads & Highways

Major routes, bridges, tunnels, intersections, and travel corridors.

1 published location(s)

Neighborhoods

Districts, towns, regions, blocks, and named local areas.

0 published location(s)

Photo Spots

Scenic views, landmarks, social media moments, and screenshot locations.

0 published location(s)

Characters

Story characters, NPCs, contacts, faction members, and notable locals.

0 published location(s)