World taxonomy
Categories
Organize Leonida and Vice City by the things players actually hunt for: missions, businesses, vehicles, collectibles, properties, secrets, roads, and landmarks.
Landmarks
Major recognizable places and map anchors.
2 published location(s)Businesses
Shops, services, clubs, dealers, garages, and commercial locations.
1 published location(s)Missions
Mission starts, objectives, routes, and related areas.
0 published location(s)Vehicles
Vehicle spawns, dealerships, garages, rare finds, and performance-related spots.
0 published location(s)Collectibles
Collectible locations, checklist items, hidden pickups, and completion intel.
0 published location(s)Hidden Places
Interiors, easter eggs, secrets, stunt spots, and strange discoveries.
1 published location(s)Safehouses
Player homes, apartments, garages, beds, and owned-property points.
0 published location(s)Properties
Owned homes, apartments, garages, businesses, and purchasable real estate.
0 published location(s)Weapons
Weapon pickups, shops, stash points, combat zones, and loadout-related discoveries.
0 published location(s)Random Events
Dynamic encounters, scripted street incidents, and repeatable world events.
1 published location(s)Roads & Highways
Major routes, bridges, tunnels, intersections, and travel corridors.
1 published location(s)Neighborhoods
Districts, towns, regions, blocks, and named local areas.
0 published location(s)Photo Spots
Scenic views, landmarks, social media moments, and screenshot locations.
0 published location(s)Characters
Story characters, NPCs, contacts, faction members, and notable locals.
0 published location(s)